Cantrips

20 cards in this category

20 cards
CantripCommon

Sparkle

CantripLight

Create a glowing ball of light that floats nearby, illuminating the area.

Range: Self
Dur: 1 hour

A little sun in your pocket — perfect for dark caves, spooky hallways, and showing off.

CORE-035Tales & Tails
CantripCommon

Tiny Flames

CantripFire

Summon a small harmless flame that can be used to cook food, light a torch, or ignite a small dry object. Can also be used offensively to deal 1 damage to a target in touch range.

Range: Touch
Dur: Instant (or held up to 1 minute)

It doesn't look like much. Then you point it at the campfire and suddenly everyone has hot cocoa.

CORE-036Tales & Tails
CantripCommon

Mini Gust

CantripAir

Blow a small focused gust of wind strong enough to push light objects, scatter papers, douse candles, or cool a hot drink.

Range: 15 ft
Dur: Instant

A gentle little breeze. Unless you're a candle. In which case: goodbye.

CORE-037Tales & Tails
CantripCommon

Bubble Shield

CantripProtection

A brief swirl of shimmering bubbles encircles you, hardening momentarily into a protective shell. Gain **+1 Dodge** until the start of your next turn.

Range: Self
Dur: 1 round

Soap bubbles that can stop a sword. Magic is wonderful.

CORE-038Tales & Tails
CantripCommon

Color Splash

CantripIllusion

A burst of rainbow light dazzles one target. The target has **Disadvantage on their next roll**. No roll required — the flash simply lands.

Range: 20 ft
Dur: Instant (Disadvantage applies to the next roll only)

You throw a tiny firework directly at their eyes. Rude, but effective.

CORE-039Tales & Tails
CantripCommon

Magic Mending

CantripUtility

Magically repair a small broken object — a cracked toy, a torn garment, a snapped rope, a chipped cup. Cannot repair magical items or anything larger than a backpack.

Range: Touch
Dur: Permanent (the repair holds)

Broke something? It was like that when we got here. Also: fixed it.

CORE-040Tales & Tails
CantripCommon

Pebble Pop

CantripEarth

Fling a small stone with surprising magical force. Deals **1d4 bludgeoning damage** to a single target.

Range: 20 ft
Dur: Instant

It's a rock. Thrown with love. And a little magic. Mostly the rock.

CORE-041Tales & Tails
CantripCommon

Whisper Wind

CantripCommunication

Send a short message (up to one sentence) on a breeze to a target you can see or know the location of within range. Only the target hears it.

Range: 30 ft
Dur: Instant

Secret messages: delivered. No paper required.

CORE-042Tales & Tails
CantripCommon

Animal Whistle

CantripNature

Produce a magical whistle that calls a tiny friendly critter (a mouse, a bird, a butterfly, a frog) to appear briefly and assist with a small task. The critter cannot fight but can carry a small message, scout a short distance, or distract a target.

Range: 30 ft (critter appears nearby)
Dur: Up to 1 minute, then it departs

The tiny sparrow arrived, looked at the locked door, looked at you, looked back at the door, and shrugged. It did carry your note, though.

CORE-043Tales & Tails
CantripCommon

Chill Puff

CantripCold

Exhale a small breath of frosty air. Can freeze a shallow puddle (up to 1 ft across), cool a hot drink or surface to the touch, or create a small puff of visible cold mist. Can also deal **1 cold damage** on touch.

Range: Touch / 5 ft
Dur: Instant

You breathe on the lock and the water inside freezes. You breathe on your hot cocoa and it's suddenly perfect. Versatile.

CORE-044Tales & Tails
CantripCommon

Petal Dance

CantripNature

Colorful flower petals swirl around one nearby creature in a charming display. The target must **Sense (DC 10 Keen)**. On a failure, they are charmed by you until the start of your next turn.

Range: 15 ft
Dur: 1 round (charm effect)

It's just flowers. Very, very persuasive flowers.

CORE-045Tales & Tails
CantripCommon

Dew Drop

CantripWater

Conjure a cup of clean, drinkable, fresh water. Can also create a small stream to wash something, fill a container, or douse a tiny flame.

Range: Self / Touch
Dur: Instant (water persists normally)

Clean water, anywhere, anytime. Hiking with a spellcaster is simply better.

CORE-046Tales & Tails
CantripCommon

Tink Spark

CantripLightning

Create a tiny arc of lightning. Can be used to jumpstart a small gadget or mechanical device, or to deal **1d4 lightning damage** to a single target in touch range.

Range: Touch
Dur: Instant

The Inventor's gadget sputtered. Tink Spark. The gadget did not sputter anymore.

CORE-047Tales & Tails
CantripCommon

Glow Mark

CantripUtility

Leave a glowing rune, symbol, pawprint, or small image on a surface. The mark is clearly magical and visible in low light. Lasts 1 hour, then fades.

Range: Touch
Dur: 1 hour

A glowing paw print on the wall. Your team will know you were here. Also it looks very official.

CORE-048Tales & Tails
CantripCommon

Whiff of Wilds

CantripNature

Emit a calming, pleasant scent of forest pine, wildflowers, or warm rain. The magic soothes those nearby. Gain **Advantage on your next Persuasion or Animal Handling roll**.

Range: Self (affects nearby creatures)
Dur: Until next roll is made

You smell like a summer morning in a flower field. Somehow this helps with negotiations.

CORE-049Tales & Tails
CantripCommon

Dream Puff

CantripIllusion

Release a soft puff of dreamy mist that shows vague, pleasant dream-shapes — clouds, stars, little animals. One target that sees it must **Sense (DC 10 Keen)**. On a failure, they yawn and lose their Quick Action on their next turn.

Range: 15 ft (mist fills a 5 ft area)
Dur: 1 round

You could watch dream animals float by for hours. Actually, that's the problem.

CORE-050Tales & Tails
CantripCommon

Echo Pop

CantripSound

Create a small distinct sound at any point within range — a knock, a voice, a crash, a whistle. The sound comes from the location you choose, not from you. Useful for distraction, signaling, or mild chaos.

Range: 30 ft
Dur: Instant

The suspicious guard turned left. That's when the party ran right. Thank you, Echo Pop.

CORE-051Tales & Tails
CantripCommon

Glimmer Dust

CantripLight

Scatter a sprinkle of glowing magical glitter around you. Anything hidden, invisible, or masked by illusion within 10 ft is briefly outlined in sparkling light, revealing it.

Range: Self (10 ft radius)
Dur: 1 round (the reveal lasts until start of your next turn)

The invisible ghost was suddenly very visible. And very glittery. And not pleased about it.

CORE-052Tales & Tails
CantripCommon

Leaf Leap

CantripMobility

A swirl of leaves gathers beneath your feet and launches you upward. **Jump twice as far** as normal this turn (both horizontal and vertical distances doubled).

Range: Self
Dur: Instant (this turn only)

Across the gap? In one jump? With style? The leaves say yes.

CORE-053Tales & Tails
CantripCommon

Friend Spark

CantripSupport

A small, warm spark of encouraging light flickers from your hand and lands on an ally. That ally gains **+1 to their next roll**.

Range: 30 ft (must target an ally)
Dur: Until used on the next roll, or end of scene

It doesn't look like much. It feels like someone believes in you. That's always worth something.

CORE-054Tales & Tails