Cantrips
20 cards in this category
Sparkle
Create a glowing ball of light that floats nearby, illuminating the area.
“A little sun in your pocket — perfect for dark caves, spooky hallways, and showing off.”
Tiny Flames
Summon a small harmless flame that can be used to cook food, light a torch, or ignite a small dry object. Can also be used offensively to deal 1 damage to a target in touch range.
“It doesn't look like much. Then you point it at the campfire and suddenly everyone has hot cocoa.”
Mini Gust
Blow a small focused gust of wind strong enough to push light objects, scatter papers, douse candles, or cool a hot drink.
“A gentle little breeze. Unless you're a candle. In which case: goodbye.”
Bubble Shield
A brief swirl of shimmering bubbles encircles you, hardening momentarily into a protective shell. Gain **+1 Dodge** until the start of your next turn.
“Soap bubbles that can stop a sword. Magic is wonderful.”
Color Splash
A burst of rainbow light dazzles one target. The target has **Disadvantage on their next roll**. No roll required — the flash simply lands.
“You throw a tiny firework directly at their eyes. Rude, but effective.”
Magic Mending
Magically repair a small broken object — a cracked toy, a torn garment, a snapped rope, a chipped cup. Cannot repair magical items or anything larger than a backpack.
“Broke something? It was like that when we got here. Also: fixed it.”
Pebble Pop
Fling a small stone with surprising magical force. Deals **1d4 bludgeoning damage** to a single target.
“It's a rock. Thrown with love. And a little magic. Mostly the rock.”
Whisper Wind
Send a short message (up to one sentence) on a breeze to a target you can see or know the location of within range. Only the target hears it.
“Secret messages: delivered. No paper required.”
Animal Whistle
Produce a magical whistle that calls a tiny friendly critter (a mouse, a bird, a butterfly, a frog) to appear briefly and assist with a small task. The critter cannot fight but can carry a small message, scout a short distance, or distract a target.
“The tiny sparrow arrived, looked at the locked door, looked at you, looked back at the door, and shrugged. It did carry your note, though.”
Chill Puff
Exhale a small breath of frosty air. Can freeze a shallow puddle (up to 1 ft across), cool a hot drink or surface to the touch, or create a small puff of visible cold mist. Can also deal **1 cold damage** on touch.
“You breathe on the lock and the water inside freezes. You breathe on your hot cocoa and it's suddenly perfect. Versatile.”
Petal Dance
Colorful flower petals swirl around one nearby creature in a charming display. The target must **Sense (DC 10 Keen)**. On a failure, they are charmed by you until the start of your next turn.
“It's just flowers. Very, very persuasive flowers.”
Dew Drop
Conjure a cup of clean, drinkable, fresh water. Can also create a small stream to wash something, fill a container, or douse a tiny flame.
“Clean water, anywhere, anytime. Hiking with a spellcaster is simply better.”
Tink Spark
Create a tiny arc of lightning. Can be used to jumpstart a small gadget or mechanical device, or to deal **1d4 lightning damage** to a single target in touch range.
“The Inventor's gadget sputtered. Tink Spark. The gadget did not sputter anymore.”
Glow Mark
Leave a glowing rune, symbol, pawprint, or small image on a surface. The mark is clearly magical and visible in low light. Lasts 1 hour, then fades.
“A glowing paw print on the wall. Your team will know you were here. Also it looks very official.”
Whiff of Wilds
Emit a calming, pleasant scent of forest pine, wildflowers, or warm rain. The magic soothes those nearby. Gain **Advantage on your next Persuasion or Animal Handling roll**.
“You smell like a summer morning in a flower field. Somehow this helps with negotiations.”
Dream Puff
Release a soft puff of dreamy mist that shows vague, pleasant dream-shapes — clouds, stars, little animals. One target that sees it must **Sense (DC 10 Keen)**. On a failure, they yawn and lose their Quick Action on their next turn.
“You could watch dream animals float by for hours. Actually, that's the problem.”
Echo Pop
Create a small distinct sound at any point within range — a knock, a voice, a crash, a whistle. The sound comes from the location you choose, not from you. Useful for distraction, signaling, or mild chaos.
“The suspicious guard turned left. That's when the party ran right. Thank you, Echo Pop.”
Glimmer Dust
Scatter a sprinkle of glowing magical glitter around you. Anything hidden, invisible, or masked by illusion within 10 ft is briefly outlined in sparkling light, revealing it.
“The invisible ghost was suddenly very visible. And very glittery. And not pleased about it.”
Leaf Leap
A swirl of leaves gathers beneath your feet and launches you upward. **Jump twice as far** as normal this turn (both horizontal and vertical distances doubled).
“Across the gap? In one jump? With style? The leaves say yes.”
Friend Spark
A small, warm spark of encouraging light flickers from your hand and lands on an ally. That ally gains **+1 to their next roll**.
“It doesn't look like much. It feels like someone believes in you. That's always worth something.”