πŸ’«ConditionCommon
πŸ’«

Frozen

β€œMy legs won't work! The ice goes all the way to my knees!”

Effect: The creature cannot use its Move action this turn. It can still take its Action and Quick Action normally β€” it's not fully immobilized, just stuck in place by ice or cold magic.
Duration: As specified (usually 1–2 turns). At the end of each turn, the creature can **Endure (DC 12 Brave)** to thaw early.
Remove: Endure (DC 12 Brave) at end of turn; Fire damage immediately ends the condition; An ally uses an Action to break the ice off
CORE-098Tales & Tails

Frozen

πŸ’« ConditionCommonCORE-098

Set

Tales of Talestria

Everything players need at the table

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