π«ConditionCommon
π«
Frozen
βMy legs won't work! The ice goes all the way to my knees!β
Effect: The creature cannot use its Move action this turn. It can still take its Action and Quick Action normally β it's not fully immobilized, just stuck in place by ice or cold magic.
Duration: As specified (usually 1β2 turns). At the end of each turn, the creature can **Endure (DC 12 Brave)** to thaw early.
Remove: Endure (DC 12 Brave) at end of turn; Fire damage immediately ends the condition; An ally uses an Action to break the ice off
CORE-098Tales & Tails
Frozen
π« ConditionCommonCORE-098
Set
Tales of Talestria
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