πŸŽ’

Items

54 cards in this category

54 cards
πŸŽ’ItemCommon
βš”οΈ

Wooden Sword

βš”οΈ Weapon

1d6 damage, +1 to attack rolls.

A simple sword carved from strong oak wood.

CORE-055Tales & Tails
πŸŽ’ItemCommon
βš”οΈ

Leaf Dagger

βš”οΈ Weapon

1d4 damage, +1 to stealth attacks.

Light and silent, perfect for sneaky paws.

CORE-056Tales & Tails
πŸŽ’ItemCommon
βš”οΈ

Stone Axe

βš”οΈ Weapon

1d8 damage, +1 to damage when chopping or breaking.

Hefty but reliable for any adventurer.

CORE-057Tales & Tails
πŸŽ’ItemUncommon
βš”οΈ

Spark Wand

βš”οΈ Weapon

1d4 damage, +1 to Fire and Lightning spells.

Crackles with energy from a tiny storm spirit.

CORE-058Tales & Tails
πŸŽ’ItemCommon
βš”οΈ

Training Bow

βš”οΈ Weapon

1d6 damage, +1 to ranged attacks.

A simple, flexible bow for beginners.

CORE-059Tales & Tails
πŸŽ’ItemCommon
πŸŽ’

Name

πŸŽ’ Type

Effect

Flavor Text

CORE-060Tales & Tails
πŸŽ’ItemCommon
πŸ›‘οΈ

Wooden Shield

πŸ›‘οΈ Armor

+1 Dodge.

Carved with cute animal patterns for good luck.

CORE-061Tales & Tails
πŸŽ’ItemUncommon
πŸ›‘οΈ

Leaf Cloak

πŸ›‘οΈ Armor

+1 Dodge and advantage on Stealth in forests.

Blends perfectly with forest greenery.

CORE-062Tales & Tails
πŸŽ’ItemUncommon
πŸ›‘οΈ

Bubble Armor

πŸ›‘οΈ Armor

Absorbs first 2 damage from any hit once per rest.

Made by ocean sprites from shimmering bubbles.

CORE-063Tales & Tails
πŸŽ’ItemUncommon
πŸ›‘οΈ

Iron Bracers

πŸ›‘οΈ Armor

+1 to Might saves.

Forged by the mountain moles of Gear Grove.

CORE-064Tales & Tails
πŸŽ’ItemCommon
πŸ›‘οΈ

Explorer's Cap

πŸ›‘οΈ Armor

+1 to Perception rolls.

A well-worn hat with a tiny compass charm.

CORE-065Tales & Tails
πŸŽ’ItemCommon
πŸŽ’

Name

πŸŽ’ Type

Effect

Flavor Text

CORE-066Tales & Tails
πŸŽ’ItemCommon
πŸ”§

Rope Bundle

πŸ”§ Tool

Can climb or tie up to 30 ft of height.

Braided by the squirrels of Whimsy Woods.

CORE-067Tales & Tails
πŸŽ’ItemUncommon
πŸ”§

Tinker Kit

πŸ”§ Tool

Can repair simple machines or gadgets.

Packed with tiny gears, screws, and oil drops.

CORE-068Tales & Tails
πŸŽ’ItemCommon
πŸ”§

Fishing Rod

πŸ”§ Tool

Catch fish or small treasures from water.

Handcrafted by penguin fishermen.

CORE-069Tales & Tails
πŸŽ’ItemCommon
πŸ”§

Torch

πŸ”§ Tool

Provides light in 20 ft radius for 1 hour.

A simple stick wrapped in pitch-soaked cloth.

CORE-070Tales & Tails
πŸŽ’ItemCommon
πŸŽ’

Name

πŸŽ’ Type

Effect

Flavor Text

CORE-071Tales & Tails
πŸŽ’ItemCommon
πŸ§ͺ

Healing Cookie

πŸ§ͺ Consumable

Restore 1d6 HP.

Freshly baked and sprinkled with magic sugar.

CORE-072Tales & Tails
πŸŽ’ItemCommon
πŸ§ͺ

Energy Berry

πŸ§ͺ Consumable

Gain +1 to attack for 1 turn.

Tart and tangy, grown in the Berry Glades.

CORE-073Tales & Tails
πŸŽ’ItemUncommon
πŸ§ͺ

Sweet Syrup Bottle

πŸ§ͺ Consumable

Recover 1 Once-per-Rest ability.

Sticky and delicious, bees swear by it.

CORE-074Tales & Tails
πŸŽ’ItemCommon
πŸŽ’

Name

πŸŽ’ Type

Effect

Flavor Text

CORE-075Tales & Tails
πŸŽ’ItemUncommon
πŸ’

Honey Boots

πŸ’ Trinket

+10 ft movement, sticky grip prevents slipping.

Made by honeybees to help friends climb trees.

CORE-076Tales & Tails
πŸŽ’ItemCommon
πŸ’

Moon Pebble

πŸ’ Trinket

Always glows faintly in darkness.

A small stone said to remember moonlight.

CORE-077Tales & Tails
πŸŽ’ItemUncommon
πŸ’

Lucky Feather

πŸ’ Trinket

Reroll one failed roll per day.

A gift from a sky sparrow β€” always brings good luck.

CORE-078Tales & Tails
πŸŽ’ItemCommon
πŸŽ’

Rarity

πŸŽ’ Typical Cost

Availability

CORE-079Tales & Tails
πŸŽ’ItemCommon
πŸŽ’

**Common**

πŸŽ’ 5–30 Shards

Found in most shops, common chests

CORE-080Tales & Tails
πŸŽ’ItemCommon
πŸŽ’

**Uncommon**

πŸŽ’ 30–100 Shards

Specialty shops, hidden caches, mid-tier rewards

CORE-081Tales & Tails
πŸŽ’ItemRare
βš”οΈ

Flamebrand

βš”οΈ Weapon

+2 to attack and damage; deals extra 1d6 fire damage.

A sword said to contain a spark from the sun's heart.

CORE-082Tales & Tails
πŸŽ’ItemRare
βš”οΈ

Frostbite Bow

βš”οΈ Weapon

Arrows deal +1d6 cold damage; slow targets for 1 turn.

Forged from ice crystals found in the highest peaks.

CORE-083Tales & Tails
πŸŽ’ItemLegendary
βš”οΈ

Storm Hammer

βš”οΈ Weapon

Deals +1d8 lightning damage; chance to stun (DC 14 Brave).

Rumbles with thunder each time it strikes.

CORE-084Tales & Tails
πŸŽ’ItemRare
βš”οΈ

Gale Staff

βš”οΈ Weapon

+2 to Air and Lightning spells; push enemies 10 ft on hit.

Its crystal hums softly with the breath of the wind.

CORE-085Tales & Tails
πŸŽ’ItemRare
βš”οΈ

Crystal Dagger

βš”οΈ Weapon

Crits on 19–20; glows faintly when danger is near.

Carved from pure enchanted quartz.

CORE-086Tales & Tails
πŸŽ’ItemLegendary
βš”οΈ

Dragon Fang

βš”οΈ Weapon

+2 to attack and damage; emits faint fire aura; deals extra 1d4 fire damage.

Said to be pulled from the tooth of a mighty dragon.

CORE-087Tales & Tails
πŸŽ’ItemRare
βš”οΈ

Echo Lute

βš”οΈ Weapon

+2 to Performance and Sound-based attacks.

Every note played lingers softly in the air.

CORE-088Tales & Tails
πŸŽ’ItemCommon
πŸŽ’

Name

πŸŽ’ Type

Effect

Flavor Text

CORE-089Tales & Tails
πŸŽ’ItemLegendary
πŸ›‘οΈ

Guardian Plate

πŸ›‘οΈ Armor

+3 Mettle and βˆ’1 Dodge (heavy, protective).

Worn by the ancient defenders of Puddlebrook.

CORE-090Tales & Tails
πŸŽ’ItemRare
πŸ›‘οΈ

Misty Veil Robe

πŸ›‘οΈ Armor

+2 Dodge and grants invisibility for 1 turn per rest.

Woven from enchanted morning fog.

CORE-091Tales & Tails
πŸŽ’ItemRare
πŸ›‘οΈ

Blossom Armor

πŸ›‘οΈ Armor

+1 Mettle and heals 1d4 HP whenever you take damage.

A living suit of petals that renews itself with sunlight.

CORE-092Tales & Tails
πŸŽ’ItemLegendary
πŸ›‘οΈ

Phoenix Cloak

πŸ›‘οΈ Armor

Once per day, when reduced to 0 HP, revive with 1d6 HP and gain 1 Shadow Speck.

Radiates warmth and faintly smells of smoke.

CORE-093Tales & Tails
πŸŽ’ItemRare
πŸ›‘οΈ

Silver Boots

πŸ›‘οΈ Armor

+2 to Swift saves; silent steps on any surface.

Worn by the fastest fox in the kingdom.

CORE-094Tales & Tails
πŸŽ’ItemCommon
πŸŽ’

Name

πŸŽ’ Type

Effect

Flavor Text

CORE-095Tales & Tails
πŸŽ’ItemRare
πŸ”§

Tinker's Gauntlet

πŸ”§ Tool

Allows repair of magic or tech items instantly once per day.

A masterpiece of the Gear Grove inventors.

CORE-096Tales & Tails
πŸŽ’ItemRare
πŸ”§

Compass of Truth

πŸ”§ Tool

Always points toward the nearest source of magic.

Said to guide lost heroes home.

CORE-097Tales & Tails
πŸŽ’ItemCommon
πŸŽ’

Name

πŸŽ’ Type

Effect

Flavor Text

CORE-098Tales & Tails
πŸŽ’ItemRare
πŸ§ͺ

Potion of Giant's Might

πŸ§ͺ Consumable

+4 Might for 1 hour.

Tastes like molten cinnamon and courage.

CORE-099Tales & Tails
πŸŽ’ItemLegendary
πŸ§ͺ

Elixir of Eternity

πŸ§ͺ Consumable

Restores all HP and Once-per-Rest abilities.

Glows faintly, rumored to be brewed from moonlight.

CORE-100Tales & Tails
πŸŽ’ItemCommon
πŸŽ’

Name

πŸŽ’ Type

Effect

Flavor Text

CORE-101Tales & Tails
πŸŽ’ItemRare
πŸ’

Feather Pendant

πŸ’ Trinket

Gain Feather Fall effect; can never be harmed by falling.

Said to hold the blessing of the Wind Spirit.

CORE-102Tales & Tails
πŸŽ’ItemLegendary
πŸ’

Star Gem

πŸ’ Trinket

Once per rest, reroll any roll with advantage.

A fallen star polished into a brilliant charm.

CORE-103Tales & Tails
πŸŽ’ItemLegendary
πŸ’

Mirror Charm

πŸ’ Trinket

Reflects one spell back to the caster per day.

Crafted by illusionists who feared their own tricks.

CORE-104Tales & Tails
πŸŽ’ItemRare
πŸ’

Heartstone Ring

πŸ’ Trinket

Gain +2 HP permanently while worn.

Warm to the touch and pulsing with gentle light.

CORE-105Tales & Tails
πŸŽ’ItemCommon
πŸŽ’

Rarity

πŸŽ’ Typical Cost

Availability

CORE-106Tales & Tails
πŸŽ’ItemCommon
πŸŽ’

**Rare**

πŸŽ’ 100–400 Shards

Boss rewards, treasure rooms, major quests

CORE-107Tales & Tails
πŸŽ’ItemCommon
πŸŽ’

**Legendary**

πŸŽ’ 400–1000 Shards (if purchasable at all)

Epic bosses, lost temples, story events

CORE-108Tales & Tails