🐾

Species

22 cards in this category

22 cards
🐾SpeciesUncommon
🫧

🫧 Axolotl

Crystal Coast β€” Lumina Lagoons

Keen +2Warm +1Might -1

Spirit Save +1

Glowgill Pulse: Once per rest, emit a soothing bioluminescent wave that removes 1 Darkness Point from an ally within 10 feet. The glow carries the warmth of the Lumina Lagoons β€” a light that remembers how things are supposed to feel.
Watershift: Move effortlessly through shallow water and ignore all difficult water terrain. Axolotls are perfectly at home in any aquatic environment.
Regrowth Spark: When reduced to 0 HP, automatically regain 1 HP instead. Once per rest. An axolotl's rebirth magic doesn't wait for permission.

β€œAn axolotl believes in you with their whole glowing body, and somehow that is exactly what you needed.”

CORE-001Tales & Tails
🐾SpeciesUncommon
🐲

🐲 Baby Dragon

Starbright Tower & Marshmallow Peaks

Warm +2Brave +1Clever -1

Spirit Save +1

Tiny Breath: Remove 1 Darkness Point from a corrupted creature at range with a puff of fire or ice. Once per battle. A baby dragon's breath is small but spiritually potent.
Wing Gust: Push a small foe 5 feet away with a mighty flap of tiny wings. Can also disperse fog, extinguish small flames, or redirect thrown objects.
Dragon Resilience: Choose one: resistance to fire damage or resistance to cold damage. This choice reflects the baby dragon's nature and cannot be changed.

β€œA baby dragon is untamed potential in a tiny body β€” magic sparks out at unexpected moments, and their heart shines bright enough to see from across the room.”

CORE-002Tales & Tails
🐾SpeciesUncommon
🐱

🐱 Cat

Whimsy Woods / Shadow Marsh

Swift +2Warm +1Brave -1

Mind Save +1

Graceful Reflex: Advantage on Swift (Dexterity) Saves β€” rolls to dodge area effects, traps, or sudden attacks. A cat simply does not get hit by things they see coming.
Nine Lives: Once per battle, ignore 1 Darkness Point of damage. Corruption can take its best shot β€” and sometimes, it just doesn't count.
Stare Down: Frighten weak or lightly corrupted foes with a prolonged, unblinking gaze. Affected creature has disadvantage on their next action. Once per rest.

β€œA cat already knows what you're about to say, has considered it, and has decided whether it's worth their time.”

CORE-003Tales & Tails
🐾SpeciesUncommon
🐢

🐢 Dog

Any Region β€” dogs are found across all of Talestria, from Whimsy Woods to Marshmallow Peaks, because they follow their friends everywhere.

Warm +2Brave +1Clever -1

Spirit Save +1

Pack Heart: Allies within 5 feet of the dog gain +1 on their next roll. The warmth of a dog's loyalty is literally contagious.
Keen Nose: Detect hidden corruption, secret passages, or invisible creatures through scent. A dog's nose never lies about what's really there.
Guard Bark: Impose disadvantage on one foe's next attack with a sharp, focused bark. Once per round. Once per rest, the bark carries such conviction that it shakes 1 DP loose from a corrupted creature within 10 ft. The message is clear: *not today.

β€œA dog's love is not a strategy. It is a force of nature.”

CORE-004Tales & Tails
🐾SpeciesUncommon
🐬

🐬 Dolphin

Crystal Coast & Shimmering Open Sea

Swift +2Warm +1Might -1

Spirit Save +1

Echo Call: Once per rest, emit a friendly sonar pulse that either reveals hidden creatures or objects within 15 feet *or* removes 1 Darkness Point from an ally who hears it. The sound is the memory of a calm sea.
Wave Dash: After moving through water, reposition an ally 5 feet without using their action. The dolphin's momentum becomes a gift.
Bright Spirit: When the dolphin succeeds on a helpful action (aiding, healing, removing DP), all allies within 5 feet gain +1 on their next roll. Joy is contagious β€” especially this kind.

β€œA dolphin leaps not because it has to, but because the sea asked it to, and they always say yes.”

CORE-005Tales & Tails
🐾SpeciesUncommon
✨

✨ Fairy

Starbright Tower glades & Honey Hollow

Swift +2Keen +1Might -1

Spirit Save +1

Glowdust Blessing: Once per rest, sprinkle glowdust on an ally to give +1 to their next roll or remove 1 Darkness Point. The dust glitters with the light of a forgotten wish.
Flicker Step: Move 5 feet without triggering reactions or opportunity attacks. Once per round. Fairies slip between moments β€” there one instant, somewhere else the next.
Emotion Sense: Instinctively sense strong feelings or nearby corruption within 10 feet. A fairy knows exactly how everyone in the room is feeling β€” and whether any of it isn't their own.

β€œA fairy is a wish that learned to move.”

CORE-006Tales & Tails
🐾SpeciesUncommon
🦊

🦊 Fox

Whimsy Woods / Shadow Marsh border

Swift +2Clever +1Brave -1

Mind Save +1

Quickstep: +2 to initiative rolls. A fox is always the first to react β€” they've already read the room before anyone else walked in.
Shadow Sense: Detect hidden creatures in dim light. Foxes instinctively feel when something is lurking just out of sight, whether it's a corrupted creature or a fellow Sneaklet.
Trick Tail: Distract a foe with a clever tail-flick, removing 1 Darkness Point. Once per rest. The fox doesn't fight the darkness directly β€” they trick it into stumbling.

β€œA fox is always three steps ahead β€” and smiling about it.”

CORE-007Tales & Tails
🐾SpeciesUncommon
🐸

🐸 Frog

Shadow Marsh

Swift +2Brave +1Warm -1

Body Save +1

Sticky Hop: Long jump up to twice normal distance and climb sticky or rough surfaces without a check. Frogs navigate any terrain as if it were flat ground.
Bog Sense: Advantage on Mind Saves while in marsh, swamp, or wet terrain. The Shadow Marsh is strange and disorienting β€” but frogs know every echo in it.
Croak Pulse: Remove 1 Darkness Point from a corrupted creature within 10 feet with a resonant croak. Once per rest. Corruption can't handle the frequency.

β€œA frog faces the darkness the same way they face everything else: with a big croak, a bigger leap, and total confidence that this is going to be hilarious.”

CORE-008Tales & Tails
🐾SpeciesUncommon
🦎

🦎 Gecko

Starbright Tower cliffs & Sunblaze Savannah ruins

Swift +2Clever +1Brave -1

Mind Save +1

WallCling: Climb vertical surfaces without any check and remain attached even when surprised, attacked, or otherwise disrupted. The gecko treats walls and ceilings as normal terrain.
Starlit Skin: Skin glows faintly, granting +1 to stealth in dim or starlit areas. Counterintuitively, the soft glow helps the gecko blend with star-patterns and shadow-lit walls rather than standing out.
Tail Pop: Once per rest, detach the glowing tail to distract a foe. This either gives an ally advantage on their next roll or removes 1 Darkness Point. The tail regrows β€” this does not hurt.

β€œA gecko has already reached the ceiling, scouted the room, and found three things nobody else noticed β€” while you were still opening the door.”

CORE-009Tales & Tails
🐾SpeciesUncommon
🦁

🦁 Lion

Sunblaze Savannah *(future region β€” wandering lions appear across all of Talestria)*

Might +2Warm +1Clever -1

Body Save +1

Royal Roar: Remove 1 Darkness Point from all corrupted creatures within 10 feet with a thunderous roar. Once per rest. The sound doesn't just reach their ears β€” it reaches whatever is left of them beneath the corruption.
Golden Mane: The lion glows faintly with golden light, granting all allies within 10 feet +1 to morale-based rolls. This is a passive effect that requires no action.
Pounce: Advantage on the first melee attack of each encounter. The lion's opening strike is impossible to fully prepare for.

β€œA lion doesn't need to say they will protect you. They simply stand between you and whatever is coming, and that is enough.”

CORE-010Tales & Tails
🐾SpeciesUncommon
🦦 Otter

🦦 Otter

Crystal Coast

Swift +2Warm +1Clever -1

Spirit Save +1

Water Glide: Move through water at double speed and ignore all water-based difficult terrain. Otters are as fast in the sea as on land.
Shell Breaker: The first hit of every battle automatically breaks +1 additional Darkness Point. An otter's playful ferocity catches corruption off-guard every single time.
Playful Spirit: Advantage on all checks to escape grapples, restraints, or the Stuck condition. Holding onto an otter is like trying to hold onto laughter.

β€œAn otter turns every battle into a game β€” and somehow, they always win.”

CORE-011Tales & Tails
🐾SpeciesUncommon
πŸ¦‰

πŸ¦‰ Owl

Starbright Tower

Keen +2Clever +1Might -1

Mind Save +1

Night Sight: Perfect vision in dim and dark light. Owls suffer no penalties in low-light conditions and can read maps, study ruins, and navigate at night as easily as at noon.
Silent Wings: Advantage on stealth checks while moving. The owl's flight is utterly soundless β€” even their footsteps when walking are eerily quiet.
Star Echo: Detect corrupted creatures within 15 feet. Owls are always the first to know when something has been touched by the Unwritten. Once per rest, when you detect corruption with Star Echo, you can project a memory of starlight that removes 1 DP from the creature.

β€œAn owl sees what others miss β€” in the dark, in the stars, and in the hearts of corrupted creatures.”

CORE-012Tales & Tails
🐾SpeciesUncommon
🐼 Panda

🐼 Panda

Whimsy Woods

Keen +2Brave +1Swift -1

Spirit Save +1

Calm Spirit: Advantage on Spirit Saves. The panda's inner stillness shields them from fear, charm, and the whispers of corruption.
Bamboo Fortitude: +2 Maximum HP. A panda's endurance is legendary β€” they bend like bamboo but never break.
Soothing Presence: Once per rest, remove 1 Darkness Point from any ally. A panda's gentle touch reminds corrupted creatures of the story they belong to.

β€œThe panda is a quiet guardian who reminds all creatures β€” even the darkest ones β€” of who they truly are.”

CORE-013Tales & Tails
🐾SpeciesUncommon
🐧 Penguin

🐧 Penguin

Marshmallow Peaks

Brave +2Might +1Swift -1

Body Save +1

Ice Slide: Slide 10 extra feet on icy or smooth surfaces. This movement is free and does not cost your normal movement for the turn.
Coldproof Feathers: Resistance to cold damage. The sweet-smelling snows of Marshmallow Peaks hold no danger for a penguin.
Slide Charge: After sliding 10 or more feet in a single movement, gain +1 to DP break on the next hit this turn. Ice meets darkness β€” and ice wins.

β€œA penguin never stops moving forward β€” whether sliding down a hill, charging into battle, or waddling through a crowd with unstoppable cheerfulness.”

CORE-014Tales & Tails
🐾SpeciesUncommon
πŸ”₯πŸ•Š

πŸ”₯πŸ•Š Phoenix

Starbright Tower & Embercrest Peaks

Warm +2Clever +1Might -1

Spirit Save +1

Emberheart: Once per rest, gain +2 to the next DP break made with a fiery strike or spell. The ember in a phoenix's heart flares bright when they choose to burn against corruption.
Rekindle Feathers: Heal 1 HP or remove 1 Darkness Point from an ally within 10 feet. Once per battle. A single falling feather, glowing warm, that lands on a friend and reminds them they are loved.
Ash-Glow Rebirth: When reduced to 0 HP, stay at 1 HP instead and immediately deal a 1-DP shockwave to all corrupted creatures within 5 feet. Once per rest. The phoenix doesn't fall β€” they *transform.

β€œA phoenix is the living proof that the story isn't over β€” that no matter how dark it gets, something bright comes back.”

CORE-015Tales & Tails
🐾SpeciesUncommon
πŸ‡

πŸ‡ Rabbit

Whimsy Woods / Honey Hollow

Swift +2Keen +1Might -1

Body Save +1

Quick Hop: Double your movement speed for one turn. This can be used to close distance, escape, reach an ally, or simply move faster than any corrupted creature expected.
Burrow Dash: Instantly hide in soft earth, undergrowth, hay, or similar material as a quick action. While hidden, you cannot be targeted until you emerge or reveal yourself.
Hopeful Heart: Restore 1 HP to an ally within reach once per battle. Once per rest, a rabbit can channel their hope to remove 1 DP from a corrupted creature they can touch instead of healing. The rabbit's optimism is literally therapeutic.

β€œA rabbit's hope is not naΓ―ve β€” it's a choice, made every single day, to believe the story isn't over yet.”

CORE-016Tales & Tails
🐾SpeciesUncommon
πŸ”₯🐼

πŸ”₯🐼 Red Panda

Whimsy Woods

Swift +2Warm +1Might -1

Mind Save +1

Branch Hopper: Advantage on all climbing checks. Red pandas scale trees, ruins, and rocky walls with effortless grace.
Warm Glow: Emit a faint magical warmth that weakens small corruption. Corrupted creatures of size Small or smaller roll with disadvantage on their first attack against the red panda. Once per rest, you can focus your Warm Glow on a corrupted creature within 5 ft to remove 1 DP.
Fuzzy Feint: When targeted by an attack, roll Swift (DC 12) to dodge and impose disadvantage on that attack. Once per round.

β€œA streak of firelight through the branches β€” quick, sparkling, and braver than they look.”

CORE-017Tales & Tails
🐾SpeciesUncommon
🦭

🦭 Seal

Crystal Coast & Marshmallow Peaks

Might +2Warm +1Clever -1

Spirit Save +1

Slide & Glide: +10 feet of additional movement in water or on ice. In their native terrain, seals move with unexpected grace and speed.
Thick Blubber: Reduce Darkness Point damage taken by 1 each time. Corruption hits the blubber first β€” and the blubber just doesn't care.
Joyful Bark: Allies within 10 feet gain +1 on their next action after the seal lets out an enthusiastic bark. Once per rest. The bark is extremely loud. This is non-negotiable.

β€œA seal's bark is their battle cry, their applause, their laugh, and their war strategy β€” all at once.”

CORE-018Tales & Tails
🐾SpeciesUncommon
🐍

🐍 Serpent

Shadow Marsh & Starbright Tower fringes

Clever +2Swift +1Brave -1

Mind Save +1

Dual Minds: Advantage on Mind Saves. Having two perspectives simultaneously makes it very difficult for corruption, illusions, or mind-affecting abilities to deceive both heads at once. One might be fooled β€” but never both.
Split Focus: Once per rest, perform two tiny actions instead of one β€” for example, use two Trickles, examine two objects simultaneously, or take two quick actions in a round. The two heads work on different things at the same time.
Forked Insight: Sense corruption or lies within 10 feet with forked-tongue perception. Once per rest, the dual perspective can crack 1 DP from a corrupted creature within 10 ft β€” both heads speaking a different piece of the creature's forgotten truth simultaneously. Their combined sensory input means nothing hidden survives close proximity.

β€œTwo minds, one body, and absolutely no agreement on anything β€” which turns out to be their greatest strength.”

CORE-019Tales & Tails
🐾SpeciesUncommon
πŸ…

πŸ… Tiger

Marshmallow Peaks

Might +2Swift +1Warm -1

Body Save +1

Snowborn Might: Might +2 is applied directly to DP-breaking rolls. When a tiger strikes a corrupted creature, their mountain-honed strength tears through the dark scales more effectively than most.
Silent Paws: Advantage on stealth checks on soft terrain β€” snow, grass, sand, carpet, moss. A tiger moves as if the ground itself chose not to announce them.
Frost Howl: Remove 2 Darkness Points from all corrupted creatures within 10 feet. Once per rest. The sound shakes the darkness loose like snow off a branch.

β€œA tiger's silence speaks louder than most creatures' battle cries.”

CORE-020Tales & Tails
🐾SpeciesUncommon
🐒

🐒 Turtle

Crystal Coast

Brave +2Keen +1Swift -1

Body Save +1

Shell Guard: Once per round, reduce incoming Darkness Point damage by 1 by retreating slightly into the shell. No action required β€” it is simply what a turtle does.
Calming Aura: Enemies within 5 feet of the turtle roll with –1 on their attacks. The turtle's steady, unrattled presence disrupts aggressive energy.
Steady Step: Cannot be knocked prone, pushed back, or affected by any forced movement effect. A turtle plants themselves and remains.

β€œA turtle doesn't hurry because they've already seen enough to know that steady wins.”

CORE-021Tales & Tails
🐾SpeciesUncommon
πŸ¦„

πŸ¦„ Unicorn

Honey Hollow

Keen +2Warm +1Might -1

Spirit Save +1

Healing Light: Heal an ally for 1d6 HP or remove 2 Darkness Points from a corrupted creature. Once per rest. The unicorn's horn channels the memory of the world before the Unwritten.
Purity Step: Immune to corrupted terrain. Unicorns walk through cursed ground, toxic swamp, and corrupted regions without suffering any negative effects.
Shimmer Horn: Allies within 5 feet of the unicorn gain +1 to Spirit Saves. The gentle shimmer of a unicorn's horn is a constant, quiet reminder that the Great Story is still being told.

β€œWhere a unicorn walks, the flowers remember what color they are supposed to be, and corruption forgets what it was doing.”

CORE-022Tales & Tails