๐Ÿ”ฎ

Spells

60 cards in this category

60 cards
๐Ÿ”ฎSpellUncommon
๐Ÿ”ฎ

Flame Burst

Tier 1Fire

Deal 1d8 fire damage in a 10 ft cone in front of the caster. All creatures caught in the cone are affected.

Range: 15 ft (cone)
Dur: Instant

Glowcaster, Stonecaller

โ€œEverything in front of you gets a little warmer. Much too warm, actually.โ€

SPELL-001Tales & Tails
๐Ÿ”ฎSpellUncommon
๐Ÿ”ฎ

Healing Dew

Tier 1Healing

Restore 1d6 HP to an ally you touch. The healing manifests as a gentle glow of dewdrop light.

Range: Touch
Dur: Instant

Luminarch, Leafling, Songweaver

โ€œCool as morning grass, warm as a kind word. One touch and the hurt starts to fade.โ€

SPELL-002Tales & Tails
๐Ÿ”ฎSpellUncommon
๐Ÿ”ฎ

Frost Flicker

Tier 1Cold

Deal 1d6 cold damage to one target and slow their movement speed by half for 1 turn.

Range: 20 ft
Dur: 1 turn (slow effect)

Glowcaster, Stonecaller

โ€œA flicker of blue light, a crackle of frost, and suddenly they're not moving nearly as fast.โ€

SPELL-003Tales & Tails
๐Ÿ”ฎSpellUncommon
๐Ÿ”ฎ

Vine Whip

Tier 1Nature

A whipping vine springs from the ground and strikes one target for 1d6 damage, then pulls them 5 ft closer to the caster.

Range: 15 ft
Dur: Instant

Leafling, Wildscout

โ€œThe vine has opinions about where you should be standing. Specifically: closer.โ€

SPELL-004Tales & Tails
๐Ÿ”ฎSpellUncommon
๐Ÿ”ฎ

Gust Push

Tier 1Air

A blast of compressed air pushes one enemy or object up to 10 ft away from the caster. Cannot move creatures larger than Large size.

Range: 30 ft
Dur: Instant

Glowcaster, Stonecaller

โ€œNot harmful, exactly. But very inconvenient for your balance.โ€

SPELL-005Tales & Tails
๐Ÿ”ฎSpellUncommon
๐Ÿ”ฎ

Pebble Strike

Tier 1Earth

Magically propel a sharp stone with precision force, dealing 1d6 bludgeoning damage to a single target.

Range: 30 ft
Dur: Instant

Glowcaster, Leafling, Stonecaller

โ€œIt's a rock. But it's a very intentional rock.โ€

SPELL-006Tales & Tails
๐Ÿ”ฎSpellUncommon
๐Ÿ”ฎ

Radiant Glow

Tier 1Light

Unleash a burst of blinding radiance at one target. On a failed **Sense (DC 12 Keen)**, the target is Blinded for 1 turn.

Range: 20 ft
Dur: 1 turn (Blind effect)

Luminarch, Glowcaster

โ€œYou pointed light directly at their eyes. It was rude. It worked.โ€

SPELL-007Tales & Tails
๐Ÿ”ฎSpellUncommon
๐Ÿ”ฎ

Shadow Puff

Tier 1Dark

Conjure a cloud of magical smoke in a 5 ft radius. All creatures inside the cloud cannot see out of it, and creatures outside cannot see into it. The cloud obscures vision completely.

Range: 10 ft
Dur: 2 turns

Sneaklet, Keeper

โ€œNow you see them. Now you very much don't.โ€

SPELL-008Tales & Tails
๐Ÿ”ฎSpellUncommon
๐Ÿ”ฎ

Static Spark

Tier 1Lightning

Fire a crackling bolt of lightning that deals 1d6 lightning damage to the primary target. If a second creature is within 5 ft of the target, the bolt may arc to them for 1d4 lightning damage.

Range: 25 ft
Dur: Instant

Glowcaster, Stonecaller, Inventor

โ€œTwo for the price of one. The second one didn't even see it coming.โ€

SPELL-009Tales & Tails
๐Ÿ”ฎSpellUncommon
๐Ÿ”ฎ

Aqua Jet

Tier 1Water

Launch a pressurized jet of water that deals 1d8 water damage and pushes the target back 5 ft.

Range: 20 ft
Dur: Instant

Leafling, Stonecaller

โ€œThe water hits like a very determined river. You are knocked back and also quite damp.โ€

SPELL-010Tales & Tails
๐Ÿ”ฎSpellUncommon
๐Ÿ”ฎ

Minor Shield

Tier 1Protection

A shimmering magical barrier forms around the caster, adding **+2 Dodge** until the start of their next turn.

Range: Self
Dur: 1 turn

Glowcaster, Luminarch, Inventor

โ€œAn invisible wall between you and everything that wants to hit you. Extremely useful.โ€

SPELL-011Tales & Tails
๐Ÿ”ฎSpellUncommon
๐Ÿ”ฎ

Trick Light

Tier 1Illusion

Summon two to three dancing lights that dart and weave unpredictably, distracting all enemies in the area. Affected creatures have **Disadvantage on their next attack roll**.

Range: 30 ft
Dur: 1 turn

Keeper, Songweaver

โ€œThe lights don't hurt. They just refuse to let you focus on anything else.โ€

SPELL-012Tales & Tails
๐Ÿ”ฎSpellUncommon
๐Ÿ”ฎ

Beast Bond

Tier 1Nature

Open a magical channel of communication with one friendly or neutral animal you can see. For up to 5 minutes, you can understand its feelings and send simple emotional messages back. The animal cannot speak in words, but its intent becomes clear.

Range: 30 ft
Dur: 5 minutes

Leafling, Wildscout

โ€œThe squirrel told you three things: it is very busy, the acorn is precious, and that fox has been acting weird for days. Useful on all counts.โ€

SPELL-013Tales & Tails
๐Ÿ”ฎSpellUncommon
๐Ÿ”ฎ

Soothing Song

Tier 1Charm

Hum a calming magical melody toward one hostile creature. On a failed **Hold Fast (DC 12 Warm)**, the creature is Charmed (will not attack the caster) for 1 minute or until it takes damage.

Range: 15 ft
Dur: 1 minute (or until broken)

Songweaver, Luminarch

โ€œThe growling stopped. The creature tilted its head. Music is a very old magic.โ€

SPELL-014Tales & Tails
๐Ÿ”ฎSpellUncommon
๐Ÿ”ฎ

Sand Spray

Tier 1Earth

Fling a handful of stinging sand or fine dirt at one creature's face. On a failed **Endure (DC 12 Brave)**, the creature is Blinded for 1 turn.

Range: 10 ft
Dur: 1 turn (Blind effect)

Sneaklet, Wildscout, Leafling

โ€œSimple. Effective. A little rude, but you're in a fight, so.โ€

SPELL-015Tales & Tails
๐Ÿ”ฎSpellUncommon
๐Ÿ”ฎ

Thunder Snap

Tier 1Sound

Clap your hands together to produce a magical thunderclap in a 10 ft radius around you. All creatures in the area must **Endure (DC 10 Brave)** or be deafened until the start of your next turn (Deafened: Disadvantage on Sound-based checks).

Range: Self (10 ft radius)
Dur: 1 turn (deafen effect)

Songweaver, Glowcaster, Stonecaller

โ€œBOOM. Everyone in the room looks up. Some of them can't hear properly anymore.โ€

SPELL-016Tales & Tails
๐Ÿ”ฎSpellUncommon
๐Ÿ”ฎ

Mystic Hand

Tier 1Utility

Create a glowing spectral hand that can move, lift, or carry a small object (up to 10 lbs) without touching it. The hand follows your mental direction.

Range: 30 ft
Dur: 1 minute

Glowcaster, Inventor, Keeper

โ€œThe key was on the other side of the bars. The Mystic Hand did not care about bars.โ€

SPELL-017Tales & Tails
๐Ÿ”ฎSpellUncommon
๐Ÿ”ฎ

Blessing Beam

Tier 1Holy

Send a beam of warm golden light to one ally. That ally gains **+1 to their next roll**.

Range: 30 ft
Dur: 1 turn (bonus applies to next roll)

Luminarch, Knight

โ€œThe light lands softly on your friend's shoulders. They suddenly feel like they can do this.โ€

SPELL-018Tales & Tails
๐Ÿ”ฎSpellUncommon
๐Ÿ”ฎ

Tangle Step

Tier 1Nature

Vines and roots coil around your own legs, anchoring you firmly to the ground. While anchored, you gain **+2 to resist knockback**, can't be pushed or shoved, and cannot be moved involuntarily. You cannot move until you release the vines (free action on your turn).

Range: Self
Dur: 2 turns (or until released)

Leafling, Wildscout

โ€œNothing can push you. Nothing can knock you over. You are one with the ground. The ground is very supportive.โ€

SPELL-019Tales & Tails
๐Ÿ”ฎSpellUncommon
๐Ÿ”ฎ

Arcane Spark

Tier 1Arcane

Release a focused bolt of raw arcane energy that deals **1d8 arcane damage** to a single target. Pure magical force โ€” not fire, not cold, not light โ€” just the raw stuff of magic.

Range: 30 ft
Dur: Instant

Glowcaster, Stonecaller, Keeper

โ€œNo element. No flair. Just magic doing what magic does best: exploding a little.โ€

SPELL-020Tales & Tails
๐Ÿ”ฎSpellRare
๐Ÿ”ฎ

Blazing Wave

Tier 2Fire

Unleash a roaring wave of fire in a 15 ft cone. All creatures in the cone take 2d8 fire damage. Flammable objects in the area ignite automatically.

Range: 15 ft (cone)
Dur: Instant

Glowcaster, Stonecaller

โ€œThe wave rolls outward like a breath from a very serious dragon. Flammable things do not survive this.โ€

SPELL-001Tales & Tails
๐Ÿ”ฎSpellRare
๐Ÿ”ฎ

Greater Heal

Tier 2Healing

Channel a surge of restorative magic into one ally. Restore 2d8 HP. The healing manifests as a warm cascade of golden light.

Range: Touch
Dur: Instant

Luminarch, Leafling

โ€œNot just a patch. A full repair. The kind of healing that makes people sit up and say 'Oh. I feel much better.'โ€

SPELL-002Tales & Tails
๐Ÿ”ฎSpellRare
๐Ÿ”ฎ

Ice Shards

Tier 2Cold

Launch a barrage of razor-sharp icicles at one target, dealing 2d6 cold damage. The target is also slowed (half movement) for 2 turns on a failed **Endure (DC 12 Brave)**.

Range: 30 ft
Dur: 2 turns (slow effect)

Glowcaster, Stonecaller

โ€œThe icicles stick in awkward places. The target is cold, annoyed, and moving very slowly.โ€

SPELL-003Tales & Tails
๐Ÿ”ฎSpellRare
๐Ÿ”ฎ

Nature's Wrath

Tier 2Nature

Summon a surge of tangling roots and vines that erupt from the ground, attempting to restrain up to 2 targets in the area. Each target must **Brace (DC 13 Might)** or be Stuck for 2 turns.

Range: 20 ft
Dur: 2 turns (Stuck effect)

Leafling, Wildscout

โ€œThe earth has had enough. The earth would like these creatures to stop moving now.โ€

SPELL-004Tales & Tails
๐Ÿ”ฎSpellRare
๐Ÿ”ฎ

Wind Burst

Tier 2Air

Unleash an explosive burst of wind in all directions from the caster's position. All creatures within 10 ft are knocked back 10 ft and take 1d8 bludgeoning damage.

Range: Self (10 ft radius)
Dur: Instant

Glowcaster, Stonecaller

โ€œEveryone who was nearby is now further away. And slightly ruffled.โ€

SPELL-005Tales & Tails
๐Ÿ”ฎSpellRare
๐Ÿ”ฎ

Stone Spire

Tier 2Earth

Raise a pointed stone pillar directly beneath one enemy, launching them upward and dealing 2d6 bludgeoning damage. If used on rough terrain, the pillar can also provide cover for allies.

Range: 20 ft
Dur: Instant (pillar persists for 3 turns as terrain)

Leafling, Stonecaller

โ€œUp you go. The stone did not ask for your permission.โ€

SPELL-006Tales & Tails
๐Ÿ”ฎSpellRare
๐Ÿ”ฎ

Sunbeam

Tier 2Light

Focus a concentrated beam of blazing sunlight on one target, dealing 2d8 radiant damage. Undead and corrupted creatures take an additional 1d8 radiant damage.

Range: 40 ft
Dur: Instant

Luminarch, Glowcaster

โ€œPure light, focused to a single point. Darkness does not appreciate this spell. At all.โ€

SPELL-007Tales & Tails
๐Ÿ”ฎSpellRare
๐Ÿ”ฎ

Dark Veil

Tier 2Dark

Conjure a sphere of magical darkness in a 10 ft radius. Even creatures with darkvision cannot see through it. The darkness lasts 3 turns.

Range: 30 ft
Dur: 3 turns

Keeper, Sneaklet

โ€œA patch of absolute nothing. Useful for sneaking, escaping, or just being dramatic.โ€

SPELL-008Tales & Tails
๐Ÿ”ฎSpellRare
๐Ÿ”ฎ

Lightning Chain

Tier 2Lightning

Unleash a powerful bolt of lightning that deals 2d8 lightning damage to the primary target. The bolt then arcs to one nearby enemy (within 10 ft) for 1d6 lightning damage automatically.

Range: 30 ft
Dur: Instant

Glowcaster, Stonecaller, Inventor

โ€œThe first bolt was expected. The second one was a surprise for everyone involved.โ€

SPELL-009Tales & Tails
๐Ÿ”ฎSpellRare
๐Ÿ”ฎ

Tidal Wave

Tier 2Water

Crash a 10 ft wide surge of rushing water through the battlefield. All creatures in the wave's path take 2d8 water damage and are knocked prone (Stuck until they stand โ€” takes 5 ft of movement).

Range: 25 ft
Dur: Instant

Leafling, Stonecaller

โ€œYou may have been expecting a splash. This is more of a catastrophic flood. Apologies for the inconvenience.โ€

SPELL-010Tales & Tails
๐Ÿ”ฎSpellRare
๐Ÿ”ฎ

Magic Barrier

Tier 2Protection

Surround yourself with a shimmering arcane shield that absorbs the next 10 damage you would take. The barrier lasts until it has absorbed 10 damage total or 2 turns pass, whichever comes first.

Range: Self
Dur: 2 turns (or until 10 damage absorbed)

Glowcaster, Luminarch, Inventor

โ€œIt looks like glass. It acts like a wall. Ten points of 'not today.'โ€

SPELL-011Tales & Tails
๐Ÿ”ฎSpellRare
๐Ÿ”ฎ

Phantom Image

Tier 2Illusion

Conjure two illusory duplicates of yourself that mirror your movements. Attackers must guess which is real. All attacks targeting you are made with **Disadvantage** for 1 turn. A duplicate dissipates when struck.

Range: Self
Dur: 1 turn

Keeper, Songweaver, Sneaklet

โ€œThree of you. One real. Which one? The attacker is deeply unsure.โ€

SPELL-012Tales & Tails
๐Ÿ”ฎSpellRare
๐Ÿ”ฎ

Call of the Wild

Tier 2Nature

Issue a magical call that summons one friendly animal companion to assist in the fight. The animal acts on your initiative, follows your basic commands, and persists for 3 turns before returning to the wild.

Range: 30 ft
Dur: 3 turns

Leafling, Wildscout

โ€œThe wolf arrived exactly when needed. It seemed very pleased to be here.โ€

SPELL-013Tales & Tails
๐Ÿ”ฎSpellRare
๐Ÿ”ฎ

Harmony Song

Tier 2Charm

Weave a harmonizing melody that fills the air with magical encouragement. All allies within 15 ft gain **+1 to all rolls** for 2 turns.

Range: 15 ft radius (centered on caster)
Dur: 2 turns

Songweaver, Luminarch

โ€œYour song fills the battlefield. Everyone feels like they might actually pull this off.โ€

SPELL-014Tales & Tails
๐Ÿ”ฎSpellRare
๐Ÿ”ฎ

Sandstorm

Tier 2Earth

Whip up a swirling sandstorm in a 10 ft radius. All creatures inside the storm are Blinded for 2 turns and have Disadvantage on attack rolls while inside it.

Range: 30 ft
Dur: 2 turns

Leafling, Wildscout, Stonecaller

โ€œIt is extremely sandy in there. Nobody inside can see anything. This is intentional.โ€

SPELL-015Tales & Tails
๐Ÿ”ฎSpellRare
๐Ÿ”ฎ

Thunder Blast

Tier 2Sound

Release a massive sonic boom in a 15 ft radius around a chosen point. All creatures in the area take 2d6 thunder damage and are pushed back 5 ft.

Range: 15 ft radius (chosen point within 40 ft)
Dur: Instant

Songweaver, Glowcaster, Stonecaller

โ€œThe sound is physical. You feel it in your bones. Your enemies feel it more.โ€

SPELL-016Tales & Tails
๐Ÿ”ฎSpellRare
๐Ÿ”ฎ

Telekinetic Lift

Tier 2Utility

Lift and mentally control a medium-sized object or creature for up to 2 turns. Move it up to 20 ft per turn. A creature can resist with a **Brace (DC 13 Might)**. Objects cannot resist.

Range: 30 ft
Dur: 2 turns

Glowcaster, Inventor, Keeper

โ€œThe boulder floated. The narrator paused. The boulder floated into the enemy.โ€

SPELL-017Tales & Tails
๐Ÿ”ฎSpellRare
๐Ÿ”ฎ

Divine Blessing

Tier 2Holy

Call down sacred light to fortify your allies. All allies within 20 ft gain **+2 to all Saving Throws** for 2 turns.

Range: 20 ft radius (centered on caster)
Dur: 2 turns

Luminarch

โ€œWhen the divine blesses you, the traps feel less dangerous and the dark spells slide right off.โ€

SPELL-018Tales & Tails
๐Ÿ”ฎSpellRare
๐Ÿ”ฎ

Wildform

Tier 2Nature

Channel wild magic into your own body, temporarily transforming into the shape of a medium beast of your choice. While in Wildform: gain **+2 Might** and **+1 Mettle**, your attacks deal natural weapon damage (1d8 + Might), and you cannot cast spells. The transformation lasts 3 turns.

Range: Self
Dur: 3 turns

Leafling, Wildscout

โ€œYou are temporarily a bear. This is very effective for several reasons.โ€

SPELL-019Tales & Tails
๐Ÿ”ฎSpellRare
๐Ÿ”ฎ

Arcane Burst

Tier 2Arcane

Release an explosion of raw arcane energy in a 10 ft radius centered on a point within range. All creatures in the area take 2d8 arcane damage.

Range: 25 ft
Dur: Instant

Glowcaster, Stonecaller, Keeper

โ€œA sphere of pure magical force. No type. No flavor. Just: everyone in here takes damage.โ€

SPELL-020Tales & Tails
๐Ÿ”ฎSpellLegendary
๐Ÿ”ฎ

Inferno Storm

Tier 3Fire

Call down a roaring storm of fire across a 20 ft radius. Every enemy in the area takes 4d8 fire damage. The storm does not damage allies.

Range: 60 ft
Dur: Instant

Glowcaster, Stonecaller

โ€œThe sky catches fire. Your enemies are in the sky. This was planned.โ€

SPELL-001Tales & Tails
๐Ÿ”ฎSpellLegendary
๐Ÿ”ฎ

Mass Heal

Tier 3Healing

Channel a wave of powerful restorative light outward from the caster. All allies within 20 ft regain 3d8 HP simultaneously.

Range: 20 ft radius (centered on caster)
Dur: Instant

Luminarch, Leafling

โ€œEveryone, at once, feels better. That is the whole spell. It is an excellent spell.โ€

SPELL-002Tales & Tails
๐Ÿ”ฎSpellLegendary
๐Ÿ”ฎ

Glacial Prison

Tier 3Cold

Encase one target in a prison of magical ice. The target takes 3d8 cold damage and must **Brace (DC 15 Might)**. On a failure, they are completely immobilized (Stuck) for 2 turns. On a success, they take the damage but shake free.

Range: 40 ft
Dur: 2 turns (immobilize effect)

Glowcaster, Stonecaller

โ€œThe ice is not ice you can melt with a match. The ice has opinions.โ€

SPELL-003Tales & Tails
๐Ÿ”ฎSpellLegendary
๐Ÿ”ฎ

Earthquake

Tier 3Earth

Shake the ground violently in a 30 ft radius. All creatures in the area take 3d8 bludgeoning damage and are knocked prone. Structures in the area may crack or partially collapse (narrator discretion).

Range: 30 ft radius (centered on any point within 60 ft)
Dur: Instant

Leafling, Stonecaller

โ€œYou asked the earth to be dramatic. The earth overdelivered.โ€

SPELL-004Tales & Tails
๐Ÿ”ฎSpellLegendary
๐Ÿ”ฎ

Tempest Gale

Tier 3Air

Summon hurricane-force winds in a 40 ft cone. All creatures in the cone take 2d8 bludgeoning damage and are pushed 15 ft away from the caster. Flying creatures must **Brace (DC 14 Might)** or be knocked out of the sky.

Range: 40 ft cone
Dur: Instant

Glowcaster, Stonecaller

โ€œThe wind does not negotiate. It simply pushes. Everything. Everywhere.โ€

SPELL-005Tales & Tails
๐Ÿ”ฎSpellLegendary
๐Ÿ”ฎ

Solar Flare

Tier 3Light

Release a blinding burst of radiant solar energy in a 40 ft radius. All enemies in the area take 4d6 radiant damage and are Blinded for 1 turn. Simultaneously, all allies in the area are healed for 2d6 HP.

Range: 40 ft radius (centered on caster)
Dur: 1 turn (Blind effect); Instant (damage and healing)

Luminarch

โ€œIt heals your friends and hurts your enemies at the exact same time. The light does not have favorites โ€” except it does.โ€

SPELL-006Tales & Tails
๐Ÿ”ฎSpellLegendary
๐Ÿ”ฎ

Nightmare Veil

Tier 3Dark

Blanket a 30 ft area in suffocating shadow magic that preys on fears. All enemies in the area must **Sense (DC 14 Keen)**. On a failure, they are frightened โ€” they use their Move to flee from the caster and have Disadvantage on attack rolls for 3 turns.

Range: 30 ft radius
Dur: 3 turns

Keeper, Sneaklet

โ€œThe shadows don't just block the light. They show your enemies exactly what they're afraid of.โ€

SPELL-007Tales & Tails
๐Ÿ”ฎSpellLegendary
๐Ÿ”ฎ

Thunder Wrath

Tier 3Lightning

Call down a pillar of divine lightning upon one target, dealing 4d8 lightning damage. The strike is so powerful it cannot be Dodged or deflected by normal means โ€” only a magical shield or barrier can absorb it.

Range: 60 ft
Dur: Instant

Glowcaster, Stonecaller, Inventor

โ€œThere was a boom. Then there was a crater. The two events were related.โ€

SPELL-008Tales & Tails
๐Ÿ”ฎSpellLegendary
๐Ÿ”ฎ

Tsunami Wave

Tier 3Water

Summon a massive wave that crashes through a 30 ft line. All creatures in the path take 3d8 water damage and are knocked prone. The wave leaves difficult terrain (deep water, debris) in its wake for 2 turns.

Range: 30 ft line (starting from a point within 60 ft)
Dur: Instant (terrain persists 2 turns)

Leafling, Stonecaller

โ€œYou asked where the ocean came from. It came from the caster. That's where the ocean came from.โ€

SPELL-009Tales & Tails
๐Ÿ”ฎSpellLegendary
๐Ÿ”ฎ

Divine Shield

Tier 3Protection

Raise a shimmering dome of divine energy that completely blocks all incoming damage for all allies inside the 10 ft radius for 1 full turn. The shield cannot be dispelled during its duration.

Range: 10 ft radius (centered on caster)
Dur: 1 turn

Luminarch

โ€œOne turn of absolute safety. One turn where nothing can reach you. Use it well.โ€

SPELL-010Tales & Tails
๐Ÿ”ฎSpellLegendary
๐Ÿ”ฎ

Mirror Army

Tier 3Illusion

Conjure three perfect illusory copies of the caster that move independently and realistically. Enemies cannot distinguish which is real. Copies can take attacks (each copy dissipates after absorbing one hit). Lasts 2 turns.

Range: Self
Dur: 2 turns

Keeper, Songweaver, Sneaklet

โ€œOne of you is real. The others are very confident illusions. Good luck figuring out which is which.โ€

SPELL-011Tales & Tails
๐Ÿ”ฎSpellLegendary
๐Ÿ”ฎ

Nature's Guardian

Tier 3Nature

Summon a towering nature spirit in the form of a giant tree or living earth elemental to fight alongside the party. The Guardian has **Dodge 15**, **Mettle 2**, and **HP 20**, acts on the caster's initiative, and fights using great slam attacks (2d6 bludgeoning). It persists for 3 turns before returning to the natural world.

Range: 30 ft
Dur: 3 turns

Leafling, Wildscout

โ€œThe tree had been watching this fight for a while. It decided it was time to get involved.โ€

SPELL-012Tales & Tails
๐Ÿ”ฎSpellLegendary
๐Ÿ”ฎ

Hero's Anthem

Tier 3Charm

Belt out a rousing magical anthem that fills every ally within 30 ft with legendary courage. All affected allies gain **+2 to attack rolls and +2 to damage rolls** for 3 turns.

Range: 30 ft radius (centered on caster)
Dur: 3 turns

Songweaver, Luminarch

โ€œIt's just a song. Except now everyone is hitting harder and feeling invincible. Same thing, really.โ€

SPELL-013Tales & Tails
๐Ÿ”ฎSpellLegendary
๐Ÿ”ฎ

Stone Fortress

Tier 3Earth

Raise thick stone walls from the ground to create cover and fortifications. Allies behind the walls gain **+4 Dodge** against ranged attacks and **+2 Mettle** against all attacks while behind them. The fortress lasts 3 turns.

Range: 20 ft (the fortress appears within this range)
Dur: 3 turns

Leafling, Stonecaller

โ€œWalls: excellent. Magical walls made of stone raised by sheer will: even more excellent.โ€

SPELL-014Tales & Tails
๐Ÿ”ฎSpellLegendary
๐Ÿ”ฎ

Thunder Chorus

Tier 3Sound

Unleash a devastating chorus of overlapping thunderblasts in a 25 ft radius. All creatures in the area take 3d8 thunder damage. Creatures that fail an **Endure (DC 14 Brave)** are Stunned (skips next turn) in addition to taking full damage.

Range: 25 ft radius (centered on caster)
Dur: Instant (Stun lasts 1 turn)

Songweaver, Glowcaster, Stonecaller

โ€œThe sound is so loud it becomes pain. Then the pain becomes silence. That's the stun.โ€

SPELL-015Tales & Tails
๐Ÿ”ฎSpellLegendary
๐Ÿ”ฎ

Astral Hand

Tier 3Utility

Create a massive glowing spectral hand that can lift or throw objects weighing up to 200 lbs, catch incoming projectiles, or grab and restrain a creature (Brace DC 14 Might to resist). The hand persists for 3 turns.

Range: 40 ft
Dur: 3 turns

Glowcaster, Inventor, Keeper

โ€œThe hand picked up the boulder. The hand threw the boulder. The hand waved goodbye. It was a lot.โ€

SPELL-016Tales & Tails
๐Ÿ”ฎSpellLegendary
๐Ÿ”ฎ

Heaven's Grace

Tier 3Holy

Call down sacred blessing upon all allies within 30 ft. For 2 turns, all affected allies gain **+2 Dodge** and **+2 Mettle** against all damage.

Range: 30 ft radius (centered on caster)
Dur: 2 turns

Luminarch

โ€œFor two turns, your friends are very hard to hurt. Heaven has opinions about that.โ€

SPELL-017Tales & Tails
๐Ÿ”ฎSpellLegendary
๐Ÿ”ฎ

Elemental Fusion

Tier 3Arcane

Combine the raw power of two elements simultaneously (any two from: fire, water, air, earth) into a single devastating blast. Deal **5d8 mixed damage** of both element types to all creatures in a 15 ft area.

Range: 30 ft
Dur: Instant

Glowcaster, Stonecaller

โ€œFire and water. Earth and air. Two things that don't belong together, making something that definitely shouldn't exist. Perfect.โ€

SPELL-018Tales & Tails
๐Ÿ”ฎSpellLegendary
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Phoenix Rebirth

Tier 3Fire

Channel phoenix fire into a fallen ally, pulling them back from unconsciousness. The ally awakens with **1d8 HP**. The caster takes **5 damage** as the fire passes through them. Cannot resurrect the truly dead โ€” only stabilize and revive the fallen.

Range: Touch
Dur: Instant

Luminarch, Glowcaster, Leafling

โ€œThe fire hurts you. The fire saves them. You knew what you were doing. You did it anyway.โ€

SPELL-019Tales & Tails
๐Ÿ”ฎSpellLegendary
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Meteor Strike

Tier 3Arcane

Call down a blazing meteor from above that crashes into a 20 ft area, dealing **5d8 fire and bludgeoning damage** to all creatures within. The impact leaves a crater of scorched earth and difficult terrain.

Range: 60 ft
Dur: Instant (terrain persists)

Glowcaster, Stonecaller

โ€œYou called something down from space. It arrived. Everyone agrees this was a significant moment in the battle.โ€

SPELL-020Tales & Tails