T&T
Callings Guide
All 12 callings of Tales & Tails
Your calling answers the question: What am I here to do? Each calling has a unique way of breaking Darkness Points, a signature power, and a passive feature that defines your role in the party.
Knight
The Brave ProtectorShields, swords, hammers, medium armor
Abilities
Bonk Strike: Break 1 DP with a harmless bonk
Guard Stance: Give an ally +2 Defense until next turn
Courage Call: All allies gain +1 to next Spirit Save
Signature (Lv 3)
Heartshield: Absorb the next DP damage for an allyOnce/Rest
Heroic Charge: Rush forward and break 2 DP (3 with momentum)Passive
Noble Presence: +1 Defense vs corrupted foesBest species: Lion, Penguin
Glowcaster
The Magical Spark MageWands, staves, light armor, arcane tools
Abilities
Spark Shot: Break 1 DP with shimmering magic
Light Bubble: Give an ally +1 to next roll
Read the Glow: Detect magic or corruption within 10 ft
Signature (Lv 3)
Prism Burst: Break 1 DP from all foes within 10 ftOnce/Rest
Nova Flicker: Supercharge a spell: break 3 DP on one targetPassive
Ambient Glow: Allies near you have +1 Spirit SavesBest species: Baby Dragon, Owl
Sneaklet
The Sneaky TricksterDaggers, slings, light armor, trick tools
Abilities
Trick Tail Feint: Give foe disadvantage on next action
Quick Jab: Break 1 DP (2 if foe is distracted)
Soft Steps: Advantage on stealth checks
Signature (Lv 3)
Shadow Flip: Teleport 5 ft and break 1 DPOnce/Rest
Prankster Burst: Break 1 DP from one foe + disadvantage to another in 10 ftPassive
Lucky Footwork: Reroll one failed Swift save per turnBest species: Fox, Cat
Songweaver
The Melody MageInstruments, light armor, emotion magic
Abilities
Harmony Note: Break 1 DP with a soothing chord
Heart Tune: Restore 1 HP to an ally
Inspire: Ally gains +2 on next roll
Signature (Lv 3)
Chorus of Courage: All allies: +1 next roll, heal 1 HP, next DP break +1Once/Rest
Crescendo Burst: Remove 2 DP from one foe or 1 DP from all nearbyPassive
Lingering Melody: Allies near you have +1 Spirit SavesBest species: Dolphin, Unicorn
Leafling
The Forest FriendNature tools, staves, light armor
Abilities
Vine Snare: Hold a corrupted foe in place
Bloom Mend: Heal 2 HP or remove 1 DP
Whisper to Leaves: Ask nature for simple guidance
Signature (Lv 3)
Verdant Shield: Leafy shield wraps an ally, absorbs 2 DPOnce/Rest
Bloom Burst: Remove 2 DP from a foe or heal 3 HPPassive
Nature's Friend: Animals trust you; corrupted beasts target you lessBest species: Panda, Frog
Inventor
The Gadget GeniusGadgets, light armor, tinker tools
Abilities
Gadget Shot: Launch a contraption to break 1 DP
Auto-Helper: Deploy tiny robot: ally gets +1 to rolls
Tinker Fix: Repair an item or grant +1 Defense
Signature (Lv 3)
Sprocket Bot: Summon robot companion: breaks 1 DP/turn for 3 turnsOnce/Rest
Whizbang Device: Break 2 DP and stun a foe with a harmless poofPassive
Keen Engineer: Detect mechanical traps, devices, and corruption techBest species: Gecko, Otter
Keeper
The Memory MageTomes, scrolls, light armor, scholar tools
Abilities
Recall the Name: Speak a creature's true story fragment: break 1 DP
Story Shield: Surround an ally in narrative shield (+2 Defense)
Identify Darkness: Learn how many DP a foe has left
Signature (Lv 3)
Rewrite the Ending: Change one failed roll for an ally into a successOnce/Rest
Page Burst: Summoned pages swirl around a foe: remove 2 DPPassive
Lorekeeper's Insight: Gain hints, clues, or secrets more easilyBest species: Owl, Red Panda
Luminarch
The Radiant ProtectorRadiant tools, light armor, charms
Abilities
Shine Beam: Break 1 DP with pure light
Halo Shield: Grant an ally +2 Defense
Hope's Touch: Heal 1 HP with a glowing hand
Signature (Lv 3)
Sunburst Veil: Allies in 10 ft: +2 Defense; corrupted foes: disadvantage on next attackOnce/Rest
Radiant Pulse: Remove 2 DP from one foe or 1 DP from all nearbyPassive
Light of Heart: Corrupted creatures deal –1 DP to youBest species: Unicorn, Phoenix
Stonecaller
The Builder & Terrain MasterHammers, stones, heavy tools, crafting kits
Abilities
Pebble Pop: Break 1 DP with a small stone pop
Quick Block: Raise a tiny stone wall for cover
Earth Sense: Detect vibrations or hidden threats
Signature (Lv 3)
Stone Shield: Protective dome absorbs 2 DP of damageOnce/Rest
Earth Burst: A harmless quake breaks 2 DP from a foePassive
Solid Footing: Cannot be pushed or knocked proneBest species: Turtle, Tiger
Wildscout
The Explorer & ArcherBows, slingshots, light armor, survival tools
Abilities
True Shot: Break 1 DP at range
Trail Sense: Advantage on tracking or navigation
Quick Step: Move +5 ft before or after an attack
Signature (Lv 3)
Forest Focus: Next ranged hit breaks 2 DP instead of 1Once/Rest
Wind Arrow: Fire a magic arrow: remove 1 DP from two different foesPassive
Silent Range: Ranged attacks do not reveal your hiding positionBest species: Rabbit, Owl
Barbarian
The Wild ChargerBig weapons (axes, mauls), light/medium armor, climbing gear
Abilities
Charge In: Move 10 ft toward foe + break 1 DP
Reckless Swing: Break 2 DP but get –1 Defense
Battle Yell: Allies in 10 ft get +1 to next attack or Spirit Save
Signature (Lv 3)
Stormrush: Dash 15 ft in a line, break 2 DP on a foe you passOnce/Rest
Wild Heart: 3 rounds: first hit breaks +1 DP, first DP taken reduced by 1Passive
Momentum Fighter: Move 10+ ft before attacking: +1 Defense until next turnBest species: Tiger, Dog
Guardian
The ShieldbearerShields (all), hammers, maces, heavy armor
Abilities
Shield Bash: Break 1 DP with your shield
Shield Wall: You + allies in 5 ft gain +1 Defense
Take the Hit: Take DP damage meant for an adjacent ally
Signature (Lv 3)
Bulwark Bubble: Shield dome for you + 2 allies: absorbs 3 total DPOnce/Rest
Iron Stand: 3 rounds: +2 Defense, immovable, intercept ally DP –1Passive
Shieldmate Aura: Adjacent allies have +1 DefenseBest species: Turtle, Panda