⚔️

Callings

12 cards in this category

12 cards
⚔️CallingUncommon
⚔️

Barbarian

The Wild Charger

Might +2, Swift +1

Charge In: Move up to 10 ft toward a foe and then break 1 DP with a wild strike.
Reckless Swing: Break 2 DP, but you get –1 Defense until your next turn.
Battle Yell: Let out a booming shout; all allies within 10 ft gain +1 to their next attack roll or Spirit Save.
⟳ Wild Heart: For 3 rounds: the first melee hit each round breaks +1 extra DP, and the first time you take DP each round, reduce it by 1 (minimum 0).

“A joyful, momentum-driven melee brawler who crashes into corruption like a happy avalanche, breaking Darkness Points with wild swings, battle yells, and fearless forward momentum.”

CORE-023Tales & Tails
⚔️CallingUncommon
⚔️

Glowcaster

The Magical Spark Mage

Clever +2, Keen +1

Spark Shot: Fire a tiny bolt of shimmering magic that breaks 1 Darkness Point (DP).
Light Bubble: Create a small glowing bubble that gives an ally +1 to their next roll.
Read the Glow: Detect magical energy or corrupted areas within 10 ft.
⟳ Nova Flicker: Supercharge a spell to break 3 DP on a single target.

“A ranged spellcaster who channels concentrated light and sparkle-magic to break Darkness Points and chase corruption away from the creatures of Talestria.”

CORE-024Tales & Tails
⚔️CallingUncommon
Guardian

Guardian

The Shieldbearer

Brave +2, Keen +1

Shield Bash: Strike a corrupted creature with your shield, breaking 1 DP. The hit is blunt and resolute — not meant to wound, but to crack the scales of darkness.
Shield Wall: Until your next turn, you and all allies within 5 ft gain +1 Defense.
Take the Hit: Choose one adjacent ally. Until your next turn, the first time they would take DP, you take that DP instead (you may reduce it by 1 if it's only 1 DP).
⟳ Iron Stand: You plant your shield and become an unshakable wall for 3 rounds: you gain +2 Defense and can't be pushed or knocked prone. Once each round, when an ally within 10 ft would take DP, you may instead take that DP and reduce it by 1 (minimum 0).

“A pure protector who absorbs hits for allies, redirects Darkness Point damage to themselves, and holds the line with unshakable patience and an enormous shield.”

CORE-025Tales & Tails
⚔️CallingUncommon
Inventor

Inventor

The Gadget Genius

Clever +2, Swift +1

Gadget Shot: Launch a cute contraption to break 1 DP.
Auto-Helper: Deploy a tiny robot that gives an ally +1 to rolls.
Tinker Fix: Repair an item or grant +1 Defense to a friend.
⟳ Whizbang Device: Break 2 DP and stun a foe with a harmless poof of smoke.

“A clever tinkerer who deploys adorable contraptions and tiny robots to break Darkness Points, buff allies, and solve problems no amount of muscle could handle.”

CORE-026Tales & Tails
⚔️CallingUncommon
⚔️

Keeper

The Memory Mage

Keen +2, Clever +1

Recall the Name: Speak a fragment of a corrupted creature's true story, breaking 1 DP. The creature flinches as a memory surfaces — not pain, but recognition.
Memory Spark: Restore 1 forgotten detail to an ally or NPC.
Identify Darkness: Learn how many DP a foe has left.
⟳ Page Burst: Summoned pages swirl around a foe, removing 2 DP.

“A support caster who wields the power of stories and remembrance to shield allies, expose corruption, and ultimately remind corrupted creatures who they truly are.”

CORE-027Tales & Tails
⚔️CallingUncommon
⚔️

Knight

The Brave Protector

Might +2, Brave +1

Bonk Strike: Break 1 DP with a harmless "bonk" of your weapon.
Guard Stance: Give an ally +2 Defense until your next turn.
Courage Call: All allies gain +1 to their next Spirit Save.
⟳ Heroic Charge: Rush forward and break 2 DP (or 3 if you had momentum).

“A frontline tank who stands between friends and darkness, breaking Darkness Points with fearless melee strikes and shielding allies with unwavering courage.”

CORE-028Tales & Tails
⚔️CallingUncommon
⚔️

Leafling

The Forest Friend

Keen +2, Brave +1

Vine Snare: Hold a corrupted foe in place.
Bloom Mend: Heal 2 HP or remove 1 DP.
Whisper to Leaves: Ask nature questions (simple guidance).
⟳ Bloom Burst: Flower magic removes 2 DP from a foe or heals 3 HP.

“A nature-magic healer who mends wounds, shapes terrain, and shields allies with living plants while gently breaking the corruption that smothers Talestria's creatures.”

CORE-029Tales & Tails
⚔️CallingUncommon
Luminarch

Luminarch

The Radiant Protector

Warm +2, Keen +1

Shine Beam: Break 1 DP from a foe with pure light.
Halo Shield: Grant an ally +2 Defense.
Hope's Touch: Heal 1 HP with a glowing hand.
⟳ Radiant Pulse: Emit a bright pulse that removes 2 DP from one foe or 1 DP from all nearby.

“A light-magic guardian who shields allies with halos and radiant barriers, breaks Darkness Points with beams of pure hope, and reduces the damage corruption can deal to those they protect.”

CORE-030Tales & Tails
⚔️CallingUncommon
Sneaklet

Sneaklet

The Sneaky Trickster

Swift +2, Clever +1

Trick Tail Feint: Give a foe disadvantage on their next action.
Quick Jab: Break 1 DP (if the foe is distracted, break 2).
Soft Steps: Gain advantage on stealth checks.
⟳ Prankster Burst: Confuse all foes within 10 ft, breaking 1 DP from one target and giving another foe disadvantage.

“A mobile, evasive trickster who uses clever feints and quick paws to break Darkness Points and dance through danger without getting caught.”

CORE-031Tales & Tails
⚔️CallingUncommon
Songweaver

Songweaver

The Melody Mage

Warm +2, Keen +1

Harmony Note: Break 1 DP from a foe with a soothing chord.
Heart Tune: Restore 1 HP to an ally.
Inspire: An ally gains +2 on their next roll.
⟳ Crescendo Burst: Release a wave of music that removes 2 DP from one foe or 1 DP from all nearby foes.

“A musical support caster who buffs allies, heals hearts, and breaks Darkness Points with waves of beautiful, hopeful sound.”

CORE-032Tales & Tails
⚔️CallingUncommon
⚔️

Stonecaller

The Builder and Terrain Manipulator

Brave +2, Might +1

Pebble Pop: Break 1 DP with a small stone pop.
Quick Block: Raise a tiny stone wall granting cover.
Earth Sense: Detect vibrations or hidden threats.
⟳ Earth Burst: A harmless quake breaks 2 DP from a foe.

“A durable battlefield controller who raises walls, creates cover, and shapes the earth itself to protect allies and chip Darkness Points off corrupted foes with the steady power of stone.”

CORE-033Tales & Tails
⚔️CallingUncommon
⚔️

Wildscout

The Explorer and Archer

Swift +2, Keen +1

True Shot: Break 1 DP at range.
Trail Sense: Advantage on tracking or navigation.
Quick Step: Move +5 ft before or after an attack.
⟳ Wind Arrow: Fire a magic arrow that removes 1 DP from two different foes.

“A ranged sharpshooter and wilderness tracker who breaks Darkness Points from a distance, moves swiftly through terrain, and always knows where the danger is before it arrives.”

CORE-034Tales & Tails