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Mechanics
Rules, stats, combat, and the systems that power the game.
8 entries
Combat System
Key Concept: Battles in Tales & Tails are exciting, story-driven adventures β not just numbers on paper. Every fight is a chance for heroes to be brave, work t
Conditions
Key Concept: Conditions are temporary effects that change what a hero or creature can do. In Tales & Tails, conditions have fun, kid-friendly names and short,
Core Rules
Key Concept: Tales & Tails uses a simple d20 system where your character's stats shape every roll. Higher stats = better chances. The dice tell you if somethin
Darkness Points (DP)
Key Concept: In Tales & Tails, heroes don't defeat corrupted creatures β they free them. Darkness Points (DP) are the armor of corruption that The Unwritten wr
Hope Tokens
Key Concept: Hope Tokens turn emotional courage into actual gameplay power. Every time a hero acts bravely, encourages a friend, or brings joy and creativity t
Shadow Specks
Key Concept: In Tales & Tails, heroes never fall unconscious and are never removed from the story. When things get dark, they get a Shadow Speck β a mark of fe
Tales & Tails Balance Audit Report
Comprehensive findings from the systematic balance audit of all game systems: stats, Callings, Species, Bestiary, Spells, and Equipment.
Tales & Tails Balance Guide
A reusable framework for keeping the game's systems healthy. Use this guide when designing new Callings, Species, Creatures, Spells, or Equipment β or when rev