Callings Overview
What are you called to be?
Every Calling in Tales & Tails answers a question from the heart: What am I here to do? Each Calling has a unique way of breaking Darkness Points (DP) β the dark scales of corruption β off the creatures The Unwritten has stolen. Use this table to find the Calling that fits how you want to play.
Calling Table
| Calling | Role | Style | Stat Boosts | One-Line Description |
|---|---|---|---|---|
| Glowcaster | Damage / Support | Magic (Ranged) | Clever +2, Keen +1 | A sparkle-magic spellcaster who blasts DP with bolts of shimmering light and buffs allies with glowing bubbles. |
| Knight | Tank | Melee | Might +2, Brave +1 | A brave frontline defender who bonks corruption away and shields allies with unwavering courage. |
| Sneaklet | Damage / Utility | Melee / Hybrid | Swift +2, Clever +1 | A quick-pawed trickster who feints foes into confusion and jabs DP loose with lightning-fast precision. |
| Songweaver | Support | Magic (Hybrid) | Warm +2, Keen +1 | A musical mage who breaks DP with soothing chords, heals allies with heartfelt tunes, and lifts everyone's spirit. |
| Leafling | Support / Utility | Magic | Keen +2, Brave +1 | A nature guardian who holds foes in vine snares, heals with blooms, and shields allies with living leaves. |
| Inventor | Damage / Support | Ranged / Utility | Clever +2, Swift +1 | A gadget genius who deploys tiny robots and cute contraptions to pop DP and give allies clever advantages. |
| Keeper | Support / Utility | Magic | Keen +2, Clever +1 | A memory mage who breaks DP by recalling a creature's true name, shields allies in story-magic, and rewrites failed rolls into successes. |
| Luminarch | Support / Tank | Magic | Warm +2, Keen +1 | A radiant protector who shrouds allies in halos of light, reduces incoming DP damage, and pulses hope across the battlefield. |
| Stonecaller | Tank / Utility | Melee | Brave +2, Might +1 | A terrain manipulator who raises stone walls, senses hidden threats, and shakes DP loose with harmless earth quakes. |
| Wildscout | Damage / Utility | Ranged | Swift +2, Keen +1 | A wilderness archer who tracks corruption from afar, breaks DP with precise shots, and vanishes after attacking. |
| Barbarian | Damage / Tank | Melee | Might +2, Swift +1 | A joyful wild charger who crashes into foes with momentum, breaks extra DP when moving fast, and yells allies to victory. |
| Guardian | Tank / Support | Melee | Brave +2, Keen +1 | A steadfast shieldbearer who bashes DP with their shield, absorbs hits for allies, and creates dome shields for the whole party. |
Picking Your Calling
Want to cast spells and break DP from a distance? Try Glowcaster, Wildscout, or Inventor.
Want to stand in front and protect your friends? Try Knight, Guardian, or Stonecaller.
Want to heal, buff, and support the whole team? Try Songweaver, Leafling, Keeper, or Luminarch.
Want to be sneaky and unpredictable? Try Sneaklet.
Want to run in fast and hit hard with big energy? Try Barbarian.
Calling Roles Explained
| Role | What It Means |
|---|---|
| Tank | Absorbs damage and protects allies from getting hit. |
| Damage | Specializes in breaking Darkness Points efficiently. |
| Support | Heals, buffs, and helps the whole party perform better. |
| Utility | Controls the battlefield β creates walls, detects threats, and changes the terrain or conditions. |
Stat Quick Reference
| Stat | What It Covers | Defensive Verb |
|---|---|---|
| Might | Melee power, carrying heavy things, smashing | Brace |
| Swift | Speed, dodging, stealth, ranged attacks | Dodge |
| Brave | Toughness, max HP, endurance | Endure |
| Clever | Arcane magic, gadgets, knowledge, puzzles | See Through |
| Keen | Nature magic, perception, instinct, spirit sense | Sense |
| Warm | Music, charm, emotional magic, inspiration, Hold Fast against corruption | Hold Fast |
Tags
Calling overview reference